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Spoilers about what?

Sorry for the irony, but it's happened for real.
My girl was watching me playing, was interested by the nice graphic and the aesthetic, i answered after a couple questions "i am an Absolver" then she instinctively asked "are you absolving what?" and i took a couple punches from my enemy and blushed a little while realizing i had nothiing to answer to a simple question based on the title of the game, even if im lvl 60, i finished the story, im a mentor and i have around 60 hours of game.
Who are the Absolvers?
Why the world is in ruin?
What's our goal?
Who are the Marked ones? Enemies fighting us or friends testing us for the order?


  • are we real? is the world real?
    we're teleported to a different place from the opening movie and now givin the ability to revive using the mask.
    maybe its just a magical VR headset.
    maybe we're dead and trying to absolve ourselves for past sins. The tower of adal is like the tower of babel. We built this great tower and city and we're the spirits haunting it.

    Maybe we're absolving the ones who sent us. the architects of the city? Or they think we're absolving them. it could just be a frivolous title.
  • i like the idea we are dead absolving ourselves :)
  • We might not be absolving anything yet. Defeating the rysen was the trail to become an absolver so we might absolve in the future. After beating the final boss, they tell you to keep training because they will need you in the future. Adal is only a place to train absolvers...maybe...
  • edited September 11
    I approach the lore to this game the way I did with the Souls series of games, and to a lesser degree Journey.

    There are visual queues and scraps scattered about the game world.
    There is a mural at the top of the Tower.
    The dialogue from the robe gentleman at the top of the Tower makes reference to part of the Calamity the befell Adal.
    The dialogue from the 3 major Bosses also sheds some light on events and activities in the world.

    It does seem a bit sparse, but I think it matches the games aesthetic, gives the player room to imagine, and also gives the devs a chance to build on it, should they choose to do so in the future.

  • Quixote said:

    There is a mural at the top of the Tower.

    yeah, what the heck is that? it seems to have a well defined meaning...
    good points mate
  • Quixote said:

    There is a mural at the top of the Tower.

    there is a mural up there? I have yet to notice this. lol, gonna be looking for this mural when I head up there next
  • So, from what I got from the dialogues:

    Aslan grew powerful by harnessing the power of crystals and started mining them like crazy.
    They look down on other nations/tribes/whatever when they say it's dangerous.
    Big earthquake or similar calamity.
    Aslan envoys are sent to require help.
    When help arrives, everybody's dead, if not from the earthquake, from the sulphur vapours coming from the mines.
    They use dissolution to get rid of the bodies, putting them in a sort of limbo.
    Way later, they send absolvers in training to said limbo to clean up the mad and the lost from this "sacred resting place".
  • When they talked about the bodies Seems like they folded them like they do with the player when you die or when they teleport you, so it seems like maybe they just took the bodies away and buried them where they are now at the mountain area( I guessing at the last part though on where they buried them).
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