hoku9191
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 - hoku9191
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                As a student of aikido, I would love to see throws in the game as well, especially ones that look like you are using your opponent's strength against them. I like how you covered the different ways throws could be implemented, and the parry throw i…
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                Ah, I see. Sorry to continue even though you established this is not a bug, but do you think this is fine as a mechanic? I feel the same way about this as I do with the manual dodge i-frames. I would personally like the hit box to match what I'm ac…
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                0:07 Is this what you mean by gray area?
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                Thank you for clarifying this for me! I'm also glad to know that you agree it should not be a mechanic. Having the success of back dodges be dependent on distance would be great, as it would add more meaning to the range stat for each move. As for…