Open Discussion on Gold Linking

To Slo_clp and the Absolver community.

This is a discussion for everyone, I find that in many of my letters, the moment a developer posts their opinion, the community doesn't respond much since it seems that they might feel their opinion has been trumped by the authority of the devs.

I believe Gold Linking as a mechanic should be removed from Absolver.

1) Skill VS Skill Illusion

1.A) Skill in Absolver is something a player should be allowed to build up based on perception, patience and timing their attack, and knowing what stance they can use best to counter their oponent's strategy.

1.B) Skill Illusion, is muscle memory and watching a bar tell you when your next button press is coming up.

2) Personal Experience

2.A) I don't use gold linking because the moves I like to use are impacted very little by it, I like to hit hard, I wear heavy protection, fast light moves and light gear just go against the grain for me.

2.B) I have more fun in a match, even if I have lost, when my opponent has not used gold linking. I have a lot more respect for them when they don't use gold linking, because they beat me with skill, not a mechanic. And I am more likely to play back to back matches against somebody who doesn't use Gold Linking.

Conclusion

I have looked through the Absolver community forums and Gold Linking is a point of contention for many people, a simple search and you'll see many thread titles complaining about it, so my opinion is not the only one that feels this way.

TLDR

Do you think Gold Linking as a mechanic should be removed from Absolver, or kept in the game?

If you think it should be removed, please reply: #RemoveGL

If you think we should keep Gold Linking, reply: #KeepGL

Comments

  • edited April 4
    Shortly: for the voting we shouldnt write our opinions, otherwise the text will get to long and nobody will read nor vote
    Otherwise ill fill this side for good xD (man i have to hold back)

    #KeepGL
  • Please, clarify what follows after removing gold link? Every hit will be like in gold link or like not in gold link?
    Spamming will not disappear after removing gold link.
    Spammers will just pressing buttons faster and thats it.
    It will not increase skill of players.
    Experienced players already knows about delayed moves and other helpful things and gold link is not the main thing of their strategy.
  • Maybe its easier to add an option "Hide gold linking" in the settings?
    Newbies will play with this option to help explore moves timing and if it became useless for them, they just click "hide gold linking".
  • edited April 4
    #KeepGL
    #KeepGL

    To address your points. I think GL is key to actual skill and not skill illusion.

    I use both fast and slow moves in my deck. It's designed to allow me to be aggressive when I want and to be smart when I want. I can go in and out of links with little to no effort and this allows me to be incredibly deadly and unpredictable. Which is the main staple for my personal skill.

    I fight the player not the game. I actively counter the playstyle of the fighter. If they are slow then I'll start GL to make them panic then while they are adapting i hit them with the slow powerful horizontals.

    GL saves stamina and allows for more efficient and effective mix ups.
  • #KeepGL
    It will not prevent fast hit spam and will lower skill. Moreover GL offers the posibility to the player to gold link or not, which IMO is great.
  • Shoegazer said:

    Please, clarify what follows after removing gold link? Every hit will be like in gold link or like not in gold link?
    Spamming will not disappear after removing gold link.
    Spammers will just pressing buttons faster and thats it.
    It will not increase skill of players.
    Experienced players already knows about delayed moves and other helpful things and gold link is not the main thing of their strategy.

    Actually with the recent patch, the basic Direct Punch + Straight punch combo has been slowed down a fair bit.

    Gold Linking doesn't need to be replaced by anything, because other fighting games have no 'speed boost' mechanic for putting a combo together.
  • #RemoveGL

    Without GL: game is more intuitive and easier for Dev to balance moves. I'm in for the visuals and wits during combat. All things being equal, a more intuitive and balanced game is better.

    GL makes the game more gamelike with its artificial mechanics but not more fun, just different.
  • edited April 5
    The thing about Goldlink is this; Before the game came out the devs explained in some of the presentations of the game, that the Goldlink, what they referred as the Flow,was a core element to the fighting.

    As others have said, I make use of Goldlink, but I do not use it all the time, it depends on the style of my opponent and the pace of the fight. I see it as just another skill in a fighters arsenal to add variability to their fighting style.

    While I applaud SloClap for listening to the community and making adjustment to improve the gameplay experience, I think a line needs to be drawn in the sand so to speak. Regardless of whatever changes are made, there will be players that try to find the easiest way to win. If we keep making adjustments to address this the game will eventually lose its appeal to a wider audience, I think.
  • I understand the logic behind Gold Linking, but it's current implementation is abused by fast moves with easy to hit Gold Link windows.

    If it were not present, then we wouldn't even miss it because it's not used all the time.

    Instead of rewarding hitting a button correctly, the devs should reward action and success. I won't go into too much detail on solutions here, what if breaking the opponents guard gave the next immediate move a boost in speed?

    There are solutions that could be discussed and explored, but for now this discussion is mainly geared towards Gold Linking's current implementation.

  • I understand the logic behind Gold Linking, but it's current implementation is abused by fast moves with easy to hit Gold Link windows.

    If it were not present, then we wouldn't even miss it because it's not used all the time.

    Instead of rewarding hitting a button correctly, the devs should reward action and success. I won't go into too much detail on solutions here, what if breaking the opponents guard gave the next immediate move a boost in speed?

    There are solutions that could be discussed and explored, but for now this discussion is mainly geared towards Gold Linking's current implementation.

    If you learn the moves it doesn't matter if they are gold linked or not they can still be parried/absorbed/dodged/countered
  • Keep goldlinking I don't gold link all the time because a good opponent will adapt to the speed so I purposely do some of my moves slower so I can throw him off. It's apart of the game & I actually like it some goldlinks look like art
  • In its basic form goldlink adds room for error to input timing so that it is easier for moves to flow from one to the next without interruption. The speed boost is a reward for hitting the mark.

    A lot of the feedbacks were about the speed boost was too high. This is a parameter that can be tuned. Scrapping goldlink altogether doesn't seem like a good idea. By #RemoveGL I meant tuning not scrapping altogether.
  • I think it needs to be redirected to relying upon a player creating advantageous situations to receive that speed boost.

    A window for the speed boost after a dodge

    Causing Guard Break

    An evade move avoiding an attack

    Stopping a hit with charged attack

    Stopping a move with a Stopping attack

    To keep the flow going, the speed boost could work like the heal shard skill, you keep it till you are hit/or you lose it if the attack misses.
  • 1.A- Yes
    1.B. - Absolutely not. Muscle memory, has been apart off every fighting games fundamentals. You literally have to practice your timings, well enough so that you don't even look at the stamina bar unless you're managing there's. Understanding when you can and Connot use that string with gold linking isn't an "illusion", it's a skill you develop with practice.

    Personal experiences are just that. Personal. Having goldlink removed would call for this game to be reworked from the ground up, and rework every class.
  • edited April 14
    Fighting games require the use of several buttons in combination and directional input as part of a move.

    Absolver unfortunately does not, it's combo system is akin to a dynasty warriors game, where you have the basic attack and the alternate attack that can be input at any time after X basic attacks.

    There is no directional input other than what stance you start your button input in, and moving around, in fact directional movement is baked into the moves, so the player doesn't input them manually.

    Gold Linking is not a core mechanic, it's a feature, and I've played the majority of the game without using it.

    Right now it is not a skill based mechanic, it's a button press prompt.
  • Fighting games require the use of several buttons in combination and directional input as part of a move.
    -Their are literally multiple fighting games that will allow you to literally do entire strings with two buttons.

    Absolver unfortunately does not, it's combo system is akin to a dynasty warriors game, where you have the basic attack and the alternate attack that can be input at any time after X basic attacks.

    -"Their are literally multiple fighting games that will allow you to literally do entire strings with two buttons."

    There is no directional input other than what stance you start your button input in, and moving around, in fact directional movement is baked into the moves, so the player doesn't input them manually.

    You have to manually input a move that jumps over a sweep, I.E; Jumplightkickingovermybacktrippedkick. What?

    Gold Linking is not a core mechanic, it's a feature, and I've played the majority of the game without using it.

    Its literally a core mechanic, that is suggested at the tutorial.

    Right now it is not a skill based mechanic, it's a button press prompt.

    Ill make you a combat deck, since you dont gold link, we'll see how much of a button prompt this game is when you have no idea when to silverlink, or goldlink.



  • For the record, I don't gold link because it grants no benefit the moves I would gold link into, because those who focus on gold linking decks will execute their move long before the move I'm trying to gold link. (I enjoy a more hard hitting deck.)

    I am aware that there are multiple arcade side scrolling or even 3D games that use two button attack strings, but those games have not got a single button prompt mechanic for going faster.

    I've played UFC undisputed 3 (the last good one, anything after that game was absolute junk)

    By Manual Input I mean that that is no hit; up, left, right + attack button.

    Absolver runs off your orientation to the opponent, not directional input. And by movement backed into a move, I'm referring to the fact that there is no button pressed in addition to the attack that cause the character to jump or duck, it's all in the move with a single press.

    A core mechanic is something essential to the core working mechanics of a system, Gold linking is a feature because the game play can be experienced without it ever being used.

    Gold linking is not a skill based mechanic, it is purely based on watching a bar on the screen and hitting your next attack when that bar tells you, it's exactly like those button prompt cutscenes.

    What I would like to see is Gold Linking implemented in a more strategic and player skill based manner that is the result of the player's choices and actions, not a button prompt.
  • edited April 16
    Gold Linking isnt hard to excecute at all and I think it isnt ment to. The gold link timing needs to be short so you can choose between gold link, normal link and starting another combo in a very short time.

    Human can almost react in 0,2 seconds that means if you make the delay to long the defence abilities will crush every attempt on attacking.
    I would tend to prefere even more ways to alter an attack. For example a delayed gold link timing after a feint, because now it most often useless to start a heavy attack after a feint.

    You dont need the bar btw. There are like 3different gold link timings. One for fast one for heavy and one for double hits. I didnt notice the bar until my 300 hours.
    Gold link isnt a reward for good timing but most‎ of all a way to alter your attack speed without additional keys.
    Im sure some people here played tekken or street fighter and know what on point timing is.
    So imo gold linking already is a choice and not a button prombt.
  • Araziel333
    you clearly dont like the Goldlink component of the fighting in Absolver.
    You make several points throughout this post which are not completely compatible.

    You criticize the game for being too simplistic, and yet you argue to take one of the mechanics out of the game that adds a user chosen random element to a fight.(that is strategy in my opinion)
    you do know that you can manually change your stance at any point right?
    you make it sound like all you do is place moves in a deck and hit the button to cycle through them.
    While this can be done, it doesnt make for a very strategic fight.

    I dont look at the bar at all when i choose to goldlink; i have practiced my deck so that i have become familiar to the timing of each move, and when to activate the next move to goldlink it ( i see this as a skill that can be used strategically)
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