THDante

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THDante
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  • Blunt weapons tend to have more durability then edged weapons (taking shard cost into account), So consider them a trade off "cut vs durability" Like how hacking at a rock or peice of steel with a knife or sword in real life will leave its edge da…
  • they should make a scaling stat like "mobility" but that does the opposite, they could call it "stability" acting the exact same way in sence of scaling. So heavy and slow hits could scale with stability as fast and light ones would scale with mobi…
  • Lets agree to disagree on the confirms, blame lag or what you will as the cause but right now unles you have a a deck with fast hits and startups or alot of dodges, its risky to try any form of combo on a good kalth that has super fast hits as opene…
  • Visual reference.
  • Ok so , to start if you only use horizontal move they wont use the sides much only forward and backwards. Thats to be expected. stagger abilities beninift alot from the heal skill because they hit, but otherwise they have the only special ability…
  • Ok buddy i have to say here you make verry little sence. If none at all. "because a player can't have one stick break and suddenly switch to a 1 handed sword animation deck. " like honestly here? they would all work why would just one break? when …
  • Methamos. "an evasive ducking move that hits horizontal i think" i think you may have ment something else. Cause arent all sweeps ducking and horizontal : P i think you ment Horizontal ducking moves that hit HIGH, in that case we do only have on…
  • I Will agree that heavy armor "slow" is highly unsused and discouraging for players to be. There should be a trade off or something to make it viable depending on the type of combat one perfers.
  • I understand all that and if you truly are all giving all you have to absolver, and not working on a side game for example then all is well, im just impacient. though having said that i ment more along the line of easy stuff to just introduce in th…
  • You're right Quixote, i just knew i never had them because of the look but i didnt check my inventory for the name. so what are they supposed to be then are they not in the game at all maybe? i hope they are cause they look really cool. P.s I'm…
  • I'm obviously still experiencing issues though its not constant and i love the game regardless. xD id rather not have to do this all over again. Plus this is as detailed as it can get from me. Though im not seeking direct assitance just letting you…
  • Agreed. with nerfing most double hits and stagger moves or buffing others,.. Avoid moves should have a higher risk at least. they could call it "vulnerable state" where idk your character flashes purple similar to absorb while the avoid part is acti…
  • "such as customizing your character’s appearance" if that means new gear and masks and such im all for it. hope it comes soon.
  • I completely agree either buff other moves of nerf these ones. I miss the time when we got to fight against boxing decks and muai thai decks etc.. now all i get is people like this guy. He was on heal, did 3 surging palms in a row, whirlwind dou…
  • Velindian. Dude i feel like you did'nt read the part where im saying that Kalth does have confirms... Player A a klath equips the fastes sweep and the fastest punch for example. Player B attacks kalth with any move slower then Player A's sweep and…
  • if they ever make dual handed weapons they will probably need to be the same length in each hand to eliminate variables when creating moves for them. couple examples came to mind though like the hook swords. Sais Kali sticks wind & fire wheel…
  • Insight. thanks, and i feel you man. The "avoid thrust and vertical attacks" moves are the absolute worst thing in this game. Its rather sad that a game with near 154 attacks (counting swords), feels like a game with 20 attacks... featuring every…
  • except for 16 xD i think techniques shouldnt have property in general because i would make alot moves less interesting i think you might of missunderstood me on that i ment if they MUST put moves with special attributes in the game, then at least ma…
  • thanks guys. appreciate you reading.
  • The difficulty to land Absorb/Parry/Evade should only determine the advantage the player gets on success. Kahlt gets the least advantage since you are still allowed to continue acting as normal (gold linking, blocking, feinting, etc.), and Windfall'…
  • If the Kahlt decides to Absorb instantly, they can still be feinted or caught out by a slower, stronger attack. If they expect a delayed attack they can wait and counter similar to how you can counter a Kahlt's next attack. The ability to use a defe…
  • SlyRiot. the story makes you re visit each of the 3 boss trials three times each. On the second meeting with Kilnor and Cargal. Kilnor mentions secret incantations to live maskless. i advise playing the full story and doing all the boss trials t…
  • Hello, We’re very sorry to hear that you’ve had some trouble with the game’s matchmaking system. Our devs are constantly at work on improving various gameplay mechanics, including matchmaking, and feedback from our players is especially useful in d…
  • Not gona get into anything else but i will agree since 1.15 lag is worst and its getting a tad frustrating, And as you say it feels mutch like a one sided thing depending on the host.
  • Velindian. Allow players to use their defensive ability post parry? So you want kalt to just say oh I've been parried kewl bruh, il just flick the analog in any random direction everytime and il be safe? The first change will give a reason to. Th…
  • Hi THDante, Nice list of suggestions! Thank you for taking time to gather all the ideas in one post. Some are really interesting! We are happy that you share your thoughts with us, but we can't promise they will be implemented in the game. In any c…
  • Hey THDante, Thank you for your report with all these nice illustrations! We appreciate your help in making the game better! All data was passed along to the Team for further investigation. My pleasure, trying to give you guys a little helping han…
  • Fragments can be obtained from breaking down gear, and are used to buy weapons or gear from the essence shop or to repair and dye equipment. Crystals are obtained from your normal lvl ups ( at lvl 60 it resets like a prestige system and for the 10 …
  • nice ones guys. here are 2 new blue sets i came up with.
  • just a quick add on to my posts for future readers. THE 4 DIRECTIONS OF PARRY! By yours truly.