SantosPizarro
catulu~!!\
About
- Username
- SantosPizarro
- Joined
- Visits
- 37
- Last Active
- Roles
- Member
Comments
-
PVP reward ideas: flowers and tokens, extra gold coins, new tutorials/tips/tricks/secret techniques and unlockable attacks, reward weapons and other secret gear bundles per type of match.
-
@SantosPizarro Hi Santos, thanks for the constructive posting; it was interesting to read your take. I think a lot of your suggestions are focused around building a deeper PVE gaming world, something a lot of players have been asking for; but if I…
-
I agree, alot of good ideas i am thinking would fill in some of the gaps i've encountered in the experience of absolver, where it stands i find it great place to get beat up and feel urge to win, though i dont think the rewards in PVP and PVE are a…
-
Different shapes for urns and items https://www.facebook.com/GeniusIdeasInsider/videos/236052163787429/
-
Orbital styles from dancing and hula hooping also use alot of KINETIC force and SPEED.
-
Hey Redbeardblondie, Thank you for sharing your thoughts on redirected attacks! I'll be bringing your idea to the team, however I can't promise that they'll be implemented. Thanks again! taichi in martial arts movies has simular gravity and redire…
-
I really always liked the idea of a style or ability that redirects your opponent instead of fighting them. Instead of dodging or blocking or even interrupting an opponent’s attack, you “catch” it. From there, you have a split second to redirect the…
-
i already thought of several styles and enemies or pets that would take combat to a new level for new players and monsters, where the forests, ruins, and armories home them with tricks and ecology boostin how we could make the bayregions waters usef…
-
Dont get me wrong, i like that you share your ideas so freely But one thing, sloclap is a small developer team and they have to choose precisly what they implement, so i would suggest to focus on a few important things that we as a community supp…
-
good chakram worker/inspiration for a new weapon or school
-
Schools will be reworked in the near future. The objective is to address issues we identified (example: allow the players to edit their School’s Deck) and to keep improving on this feature. Discuss this future feature update here! honestly i dont …
-
A school that pertains to chakrams
-
Wow, that escalated quickly.... Why so psychic? And this threads title is really bad. Great thread though. 100% amazing ideas dint want to copyright infringe - also being alittle more original with my own ideas
-
i wish thers a better way to salsa.
-
But one with machinebackpack could wear for creating embodyments and techniques using color, aromas, scents, or dusts of fairy and poisons if needed, the player woulnt have to smoke, but they could use other tools, flamethrowers, fire magics, and ga…
-
harpoon style
-
Anmot, how one can use tricksmoke to fight or hide ones movements in battletravelin or defensively
-
-
-
-
-
maybe some DLC could have chucktaylor shoes.
-
from monsters inc.
-
i'd be rare to see some broken down cars in a melee game, and gear inspired by motorparts would traditional for some areas to preserve human civilization ingame. Not that is the only goal, but at least a quick refresher.
-
I'd just like to see more enemies who are not human opponents that also aren't mask wearing.The teachers could use a better or more colorful interface, it was confusing to equip the styles and the rewards could include gearset with some fun emotes.
-
-
it would be fun to upgrade the appearance and functionality of meditation so the absolver can experience 1v1 versus teachers and other unique training partners based upon the student's abilities and experience level, nearby features and students, of…
-
i like my school triangle.
-
is it posible to allow a secondplayer to join you split-screen coop in the future? at least for matchmaking until you make an actual versus mode, i hope you can at least allow this so parent ccan play with their kids or guest can be guided into the …
-
but i mean subtle is good.