Liddykins

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Liddykins
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  • The hell does its not good just mediocre mean? Its not good, but also not good? The playstyle was completely altered. It went from overwhelming stamina presence to "we're going to pretend you didn't hit me!". Kahlt is literally the only ability t…
  • There are Arcane items that cost a single bullet and do like, 200 damage. The moonlight greatsword can just hold heavy attack to shoot a laser for a single bullet that does like 400 DMG. Stacking Rally on an Arcane heavy build lets you trade blows …
  • I'm on PC, sadly. Sorry buddy. :c I'm sure if you check about the forums or the Absolver reddit you can find boxing schools though, good luck friendo~
  • You can take the marked ones masks if you beat them up enough, which gives you a decent collection of masks when stacked on top of the 6 you got for free from 1.06.
  • Worth noting that if you PvP with your friends in open world a lot sometimes Gravity just doesn't ever wear off until you log out. Had this happen twice and eventually was running a 20 mobility build that couldn't dash if my life depended on it. O…
  • >gimmick all punch deck >fast attacks with slower breaking attacks OK that comes off as a personal attack to me so let me explain the reason for a fast deck with sudden slow punishes, as I have a boxing school. Conditioning in this game is r…
  • Parry isn't great or even good for that matter, you get what, half a second to react after a parry, and not with a heavy attack just some fast attack that does so little damage that you might as well have not parried in the Are you even reading wha…
  • Just throwing this out there, Kahlt fights are always my toughest (I play Forsaken). Every Kahlt player I encounter puts up a strong fight and if I win it's always 3-2. Shout out to OP for 1v1ing him a while back though. $$$ Generally that will come…
  • IMO Kahlt should stay susceptible to guard breaks if they bring back relevant stamina gains. Prior to the update you could absorb a hit and use your stamina defensively to avoid guard breaks. Now if you just have 1 easy to access guardbreak you can…
  • You can do anything of similar speeds or faster than side kick and its guaranteed. Literally if you have any move faster than side kick you can use it. Side Kick isn't broken, Parry is just really gud lol.
  • Leaves them open to what, a jab? One single attack? Wow amazing. Doesn't matter how often you parry when you can only give them a tiny piece of damage before they go right back to doing whatever they were doing before. Imagine being a Kahlt, where …
  • Thanks again, from your bitchyest Kahlt, WOAH THERE PARTNER. I agree the patch was hella rad but no one is bitchier than I am bout these kahlt nerfs. I refuse to change to another class and get dusty hands when I can clap that dust off and crack…
  • A improvement to parry is still needed, or better balancing, parry is still pretty dang underpowered for forsaken, sure it has a chance to get a hit but the window is super short and fast moves still break threw it. Parry is single handedly the stro…
  • With the update of 1.07 a lot of things Kahlts struggle with have shifted. The playstyle of requiring charge attacks is usable now because if you try to just dodge through it I will hit you, and it forces you to either back off or to eat the hit. W…
  • ^ No you are thinking of absorb if you are on the ps4, parry is slower but absorb is easily spammable given how fast it activates. No, I can guarantee you I am thinking of Parry, and that it needs stronger nerfs. Absorb literally guarantees into no…
  • Parry is gonna be even MORE useless after the nerf, lol. The enemy needs to be stunned longer so you can get in more than 1 hit before they start attacking again. What? No. It is literally the only ability in the game that can set up to things that …
  • Parry is literally so straight forward to get guarantees off its the only ability in the game to confirm into things like side kick and 360 tornado if you buffer it. If anything, it excels against heavy pressure decks with fast hits. Even if they f…
  • Charged Attacks, Weaving attacks, Low Attacks, there are a multitude of counterplays to speed-is-key combo situations. If you're finding trouble breaking through fast jabs then it simply means your deck has very basic holes in it that are being exp…